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Here's my latest Personal project.
I realized it during the Asset for production Mentroship with Gennaro esposito.
This asset was a complex challenge to keep in practice the whole program of the mentroship, including the most part of the study arguments.
Using Maya, I started with an accurate camera match, following the references and than I started to block all the main shapes, I used the booleans to obtain the holes and the indents of the model.
The most difficult part was the management of the curve surfaces and the control of the design direction changes and the relative retopology of this shapes.
After the retopology and uv cutting I started the texturing in Substance painter to create and accurate texture painting with a specific focus on the surfacing of the model and creating some custom tileable textures, than I rendered it in Arnold,